Click here for our offical website, and here for our dev blog! You can view our code on GitHub!
Birds at Arms is currently being developed by Ethan Shimooka, Vincent Moudy, Ricardo Murillo, Brandon Jarvinen, Pourya Soubahti, Vince Chen, Blake Williams, and myself. Artwork created by Cris Doi and sound composed by Lizzy Asarnow. Birds at Arms is a MOBA game being developed for our undergraduate senior thesis project. It features a built-from-scratch game engine written in C++ and P2P 8 player multiplayer with Steam integration. Uses TinyXML, Box2D, SDL 2.0, and Steamworks.
Birds at Arms is an upcoming Multiplayer Online Battle Arena game. Play as one of five unique bird classes, each with their own special ability, and help your team's minions destroy the enemy base!
Birds at Arms is still in development, but we could really use your help getting Greenlit on Steam!